![]() Lastly, the game felt like a skeleton devoid of content. I personally thought it was just OK, but then again I was used to EU: Rome, which many hadn't played. The third had to do with the interface - many found it confusing and unhelpful. However, when you're making a political game called Imperator: ROME, getting the Roman political system wrong is a non-starter. In most other games - this would have been a nitpick. Most controversially, the Roman Republic only had one Consul, even though the Romans were very particular about there always being two. The second issue had to do with the Roman political system - it wasn't accurately represented. You'd watch the game play itself until you got the mana to magically spawn in whatever you wanted. This not only lacked realism and failed to create immersion, it was simply boring. While you were out of mana, you were reduced to a passive observer of the game, waiting patiently for your mana to regenerate. While you had mana, you could instantly alter the fabric of reality. How about teleporting them across the map? All doable with mana. Want to convert a given province's population? Happens instantly with mana. You felt less like a Roman ruler and more like a God, limited only by his mana pool. Everything in the game was tied around how much mana you had. Most grand strategy players aren't huge fans of mana systems and Imperator on release had a terrible case of them. "Mana" in PDX games reffers to abstract resources that are spontaneously generated (usually by national leaders), that are used to enact various actions. The first and most important issue was mana. So, that sounds fairly promising, why did it flop on release? Well, the general consensus was that it had four major issues. It adds a few of it's own twists and packages it up into a game set in classical antiquity. It takes the empire management from Europa Universalis, the character interactions from Crusader Kings and the population system from Victoria. It's kind of a mix between PDX's other titles. Imperator is actually the sequel to a little-known old paradox game called Europa Universalis: Rome. So, what is Imperator: Rome, why didn't people like it and what changed? I played it on release and wasn't impressed. Well, for the longest time, I used to bang on the same drum. Perhaps you've heard of people calling it one of the worst paradox games back in the day, or perhaps you played it on release and didn't like it. Okay, so if you're here, you're probably wondering if the game is any good. WILL YOU GIVE THIS ABANDONED PARADOX GAME A SECOND CHANCE?
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