High FFB feels compleately numb and lifeless and has no power behind it even at 100% strength, Max FFB feels fantastic but at 7% strength shakes my table to death. Now, lets talk about some of the not so good things. It actually makes driving without a Hud possible, plus it just looks cool! I also love having a pitboard, PLEASE bring this back. But having flag waving, people moving around and doing stuff, adds so much atmosphere to the moment. Porsche 914, Abarth 1000TC, Ferrari 275 GTB/C, even a Mercedes 300SL! Why non of these cars have been in any modern racing game outside of being added in as mods to Assetto Corsa is Beyond me?ĪMS 2 is starting to add animated marshals and crowds (even if they are cows), so this is slowly being fixed. The same could be said for the Porsche 911.Īlso, theres a handful of cars I adore but just seemed to get skipped over by modern racing devs. What this means is, even if you do a 1 make race for Corvettes only, there can be several different types of Corvette each with slightly different levels of preformance, and drastically different apparances. The Corvette Stingrays cover the C2 and C3 generations, and not only is there coupes, but convertibles. One is widened and has a more powerful engine, the other is more street like. One of the things that still stun me about GTL, is some of the cars are unique within themselves.įor example, the De Tomaso Pantera has 2 different versions with different levels of preformance. I would love to see these versions of the tracks featured in AMS 2. Tracks like Anderstorp, Dijon-Prenois, and Mondello Park are still favorites of mine, and I really like the shorter layouts that don't feature in any other games, Nürburgring Müllenbach (South end of the track only) and Monza JR with the chicane of death are tons of fun in the smaller more nimble cars. (Cough cough, GT7)Īlthough I like many was disapointed with not having the Historical versions tracks that these cars would have raced on in period, the tracks included are still super well done, and some are fairly unique. It better than letting a Insurance company artificially inflate the price of the digital cars to the point we can't even afford them in a video game now. IDK why racing games as a whole have moved away from this (Other than just to sell them as DLC) but I like having 5 or 6 cars that you have to earn. Not only do you have a well crafted stucture, but you get rewarded with some pretty cool cars too. as cars become more competitive, you as a driver are better equipped to handle that. By the time you get into the higher championships with faster cars, and things sort of. Instead your forced to learn about each car, how to drive it at it's limits, and struggle a little bit, which is nice. The point is, the championships and the AI is crafted in such a way, you can't just buy the "BEST" car and blow through. The third champsionship lets you race the Jaguar MK2, like a true gentlemen racer. You also move to faster tracks that favor the cars your racing against, so you have to learn how to slide and race with your elbows out. The second champsionship moves to the Cortina, and puts you against not just other touring cars, but a pair of select GT cars too. The tracks are simple, the car is super easy to drive, but the AI is still challenging enough to force you to push the car to it's limits and learn what the Mini Cooper can do. What I mean is, GTL isn't just "Do X race to win Y and adavance the career", but it actually acts as a interesting teaching tool to learn how to drive these cars as well as the clear advantages/disadvatages of each car within a given class.įor example, the first championship has you drive the Mini Cooper in a 1 make series with 2 short races. Back in 2003/4, I don't think people appecated just how lifeless and goaless modern racing games (Not just sims) would feel 20 or so years later. To me, this is one of the coolest things about going back to GTL. So with that, lets hit the good/unique things. To be clear, this the straight from Steam version of GTL with no mods what so ever. But dear god, I can't believe how differently the FFB acts and how driving feels compaired to a modern game. (Casher put it in the wrong bag and I didn't notice until I got home.) In some ways GTL holds up suprisingly well, and it still has some tracks/cars that haven't offically featured in any of the modern sims. GTL is how I got my start in simracing after I accdently stole a copy from my school's bookfair in like 4th grade. While we await the Reiza DLC Christmas Extravaganza of 2022, I desided to fill the one discipline that AMS 2 features but isn't very well flushed out yet, vintage GT/Touring car racing, by reinstalling GT Legends.
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